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Mortal Kombat 1: Ghostface Chega com Atualização Massiva e Balanceamento de Personagens

MIKE PASCHOAL | 20.11.2024 ÀS 19:36 | Atualizado: 20.11.2024 ÀS 20:31
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7 min. de leitura

A aguardada expansão Mortal Kombat 1: Khaos Reigns finalmente trouxe Ghostface como personagem jogável. Quem já adquiriu a expansão pode acessar o vilão dos filmes de terror como um lutador DLC exclusivo. No entanto, quem não possui o pacote terá que esperar até o dia 26 de novembro para adquiri-lo separadamente.

Para garantir a compatibilidade do novo personagem, a NetherRealm Studios lançou uma atualização significativa, que não apenas habilita Ghostface no jogo, mas também implementa diversas mudanças de balanceamento para os personagens principais e os lutadores Kameo.

Um dos destaques vai para Sub-Zero, que está recebendo melhorias importantes após sofrer com nerfs desde a fase beta. Até agora, o personagem vinha sendo considerado de baixo desempenho, mas as mudanças visam reposicioná-lo como uma opção mais competitiva.

Confira as principais notas da nova atualização abaixo. Você pode conferir com mais detalhes no site oficial.

PC Steam & Epic Games Store

  • Various fixes to improve game stability
  • Added a second confirmation prompt when cancel attempt is made during the PSO Shader Cache generation step on boot now has
  • Added setting to disable RGB effects for supported peripherals, which now defaults to OFF
  • Added support for additional RGB & Haptic effects
  • Added AMD FSR3 NAA as an Anti-Aliasing option
  • Resolved issues displaying in-game supported fonts, which reduces memory usage in certain scenarios
  • Resolved issues in Tutorial modes where certain lessons could sometimes not be completed
  • Resolved issue with Online Match Voice Chat not working in some scenarios
  • Resolved some performance issues impacting certain set-ups
  • Resolved in-game store error prompt on purchase attempt
  • Resolved various issues when viewing match replays
  • Resolved various stability issues
  • Resolved various visual issues
  • Removed unused movie files to reduce install size for users without access to Khaos Reigns Story

Nintendo Switch

  • Fixed Noob Saibot visual issue
  • Fixed various visual/audio/physics issues caused by some character skins and palettes

General Fixes & Adjustments

  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Ghost Face Fighter to Roster
  • Added MK ’95 Movie skins for Ermac & Rain
  • Added MK2 skins for Mileena, Kitana, & Tanya
  • Added Holiday skins for Kameo Frost & Kameo Sareena
  • Added new options to Match Replays
    • Match Replay Rewind
    • Match Replay Takeover
  • Fixed several visual issues during brutalities
  • Fixed issue that sometimes allowed Fatalities to be performed out of range
  • Fixed issues with some grunts sounds not playing during several moves
  • Fixed issue with being unable to block the same frame as an opponent activates Fatal Blow
  • Adjusted throw attack animation for all characters when performed with their Back to the camera
  • Throws no longer remove armor
  • Fixed visual issues with several characters Throw Escapes online if a rollback occurs
  • Fixed visual issues when characters are hit while very high in the air

Invasions

  • Fixed issue that could cause Talismans to not recharge if used as the last hit on the opponent

Character Specific Adjustments

Main Fighters

Ashrah

  • You can now hold LT after all of her Enhanced Specials to change Hell/Heaven Modes

Geras

  • Added Enhanced versions of History Lesson and Follow-Up Exam that hits ducking opponents, does increased damage, and has a different hit reaction
  • Redo now lasts 5 seconds (was 3 seconds)
  • Kameo Scorpion Get Over Here now functions like other Kameo interrupts when interacting with Redo
  • Redo will now end when his attack is parried by Kameo Sub-Zero's Deep Freeze

Havik

  • Fixed Skab Stab (Away + Back Punch, Back Punch, Front Punch + Front Kick) sometimes being able to be 2in1 cancelled when hitting armor
  • When Shang Tsung morphed into Havik ends, Enhanced Blood Bath tether is now removed
  • Fixed visual issues when Havik is frozen during certain special moves
  • Fixed visual issue when Charge! Fatal Blow is performed with Motaro as partner

Kitana

  • Flipping Out (Jump + Front Kick, Back Kick) first hit can now be cancelled
  • Square Wave can be cancelled on hit into Kameo Sonya's (Air) Ricochet Dive Kick

Li Mei

  • (Air) Flipping Heel Kick now has 10 more frames of hit advantage

Mileena

  • Fixed visual issues with Enhanced Teleport Down when performed near the corner of the arena

Raiden

  • Enhanced Lightning Port in neutral will have priority over Lightning Port while block button is held

Reiko

  • Bloody Pitcher (Towards + Back Punch) has a new hit reaction

Sindel

  • Queen's Kommand & Enhanced Queen's Kommand now break through Kameo armor
  • Fixed situations with Enhanced Queen's Kommand visual effects lingering after certain Kameo moves

Smoke

  • Added new move (Air) Vicious Vapors that causes a ground bounce on hit
  • Added new move (Air) Enhanced Vicious Vapors that causes a restand stun
  • Added new move (Air) Vicious Vapors Cancel that is possible after (Air) Vicious Vapors or (Air) Enhanced Vicious Vapors
  • Tele-Stab (Away + Back Punch) can now be cancelled before the attack hits into certain air moves
  • Face Walk (Towards + Back Kick) damage on 2nd hit is now 30 (was 50) and has slightly increased damage scaling on final hit
  • Turning Heel (Back Kick) damage scaling slightly increased

Sub-Zero

  • Ice Slide & Enhanced Ice Slide will now knock opponent in the air if Front Kick is not held
  • Ice Slide & Enhanced Ice Slide will now perform synchronized hit animation that leaves opponent in front of Sub-Zero by holding Front Kick
  • Sub-Zero now jumps slightly farther after Ice Klone and causes freeze reactions when Fully Enhanced
  • Ice Klone has an adjusted hit region and lasts 30 frames longer (Enhanced lasts 100 frames longer)
  • Fully Enhanced Ice Klone has adjusted hit regions, first two Klones last 100 frames longer, and third clone lasts 160 frames longer
  • Enhanced Ice Klone & Fully Enhanced Ice Klone cooldown increased by 60 frames
  • Ice Klone can now freeze an opponent that has already been frozen once and Enhanced Ice Klone & Fully Enhanced Ice Klone can 3 times

Shang Tsung

  • Fixed pseudo infinite kombos with Kameo Kopy while using several Kameos when opponent is using Kameo Goro

Tanya

  • Fixed Brought Low (Front Kick, Front Punch + Front Kick) sometimes being able to be 2in1 cancelled when hitting armor

Omni-Man

  • Adjusted camera when Invincible Rush is used against an opponent positioned high off screen

Quan Chi

  • Fixed (Air) Head Rush visual effects issues with projectile hitting the ground
  • Fixed Best Foot Forward missing visual effects if performed immediately after certain attacks
  • Fixed Koccyx Krusher (Away + Front Kick, Back Kick, Back Punch) hitbox being misaligned on first frame

Peacemaker

  • Fixed Head On Approach (Back Punch, Back Punch, Front Punch + Front Kick) sometimes being able to be 2in1 cancelled when hitting armor

Homelander

  • Fixed See No Evil (Away + Back Punch, Back Punch, Front Punch + Front Kick) sometimes being able to be 2in1 cancelled when hitting armor
  • Blaze It Up (Towards + Back Kick) is now mid (was low)
  • Fixed laser visual effects in his flight stance misaligned during invisibility granted by Shujinko
  • Fixed camera issue with using Fatal Blow immediately after Back Throw
  • Fixed animation issue that could occur when entering flight
  • Fixed visual effects issue when Enhanced Low Laser Eyes hits a Kameo
  • Fixed visual effects issue when Sweeping Laser Eyes hits an opponent as they teleport

Takeda

  • Fixed issue that could cause Shooting Star to hit twice with one projectile

Cyrax

  • Dialing Up (Away + Front Punch) has 5 more frames of recovery on miss
  • Blast Overhead (Away + Back Punch) second hit no longer occurs if the first hit is Up Blocked
  • Fixed visual issue with Dud bombs detonating at an incorrect height
  • Fixed visual issue with Mistwalk is performed right before Fatal Blow
  • Fixed rare issue during Detonation (Front Kick, Back Punch) that could cause the bomb visual to become misaligned

Sektor

  • Adjusted input leniency on Thruster Boost
  • Fixed facing issue with Automated Knee (Towards + Back Kick) when used on a knocked down opponent
  • Fixed issue where Flame Thrower would do the follow-up attack when blocked after Enhanced Flame Thrower had it’s armor shattered

Noob Saibot

  • Fix for Shadow Tackle having incorrect hit animation if you trade with the opponent
  • Fixed Shadowbringer (Down + Back Punch) causing incorrect location for visual effects if used immediately after certain Basic Attacks
  • Guillotine (Towards + Front Kick) now has a new hit reaction
  • Enhanced Tele-Slam in neutral will have priority over Tele-Slam while block button is held

Kameo Fighters

Cyrax (Kameo)

  • Fixed visual issue with duplicate Buzz Saw appearing during Fatal Blow cinematic

Frost (Kameo)

  • Ice Wall can now be cancelled into an ambush Ice Krash
  • Ice Krash hit reaction changed and will now cause a popup hit reaction if close to an Ice Wall

Goro (Kameo)

  • Dead Weight has a faster recharge rate
  • Ambush Cancels after Raise The Roof & Punch Walk have a faster recharge rate
  • Fixed combo counter not incrementing during the last hit of Dead Weight

Sareena (Kameo)

  • Added new move Jataaka's Blessing, creates a zone that increases partner's super meter and increases their damage done
  • Demonic Dance input changed to Up + Kameo
  • Fixed Kia's Blades causing combo to reset when opponent is dead during the final round

Sub-Zero (Kameo)

  • Kold Shoulder hitbox adjusted, has different hit reaction, and travels further when performed during Arctic Armor

Mavado (Kameo)

  • Fixed rare situations where Nindrop & Best Feet Forward could be possible while his partner is in a hit reaction

Ferra (Kameo)

  • Adjusted timing before an attack can be performed after Let Me Ride if the opponent isn’t in a kombo
  • Fixed Let Me Ride doing damage to Main Fighter under specific circumstances
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